Week 4 brings an important NPC encounter in room 22. MiterHunk will appear throughout the dungeon in different areas, so even if adventurers don't interact with him in 22, they are likely to meet his roots again.
Treasure and tools include some spider costumes with some illusionary capabilities that may help the party, and more luck dice. Players should by now be questioning "Who is "Q" and why luck dice made of finger bone?".
Room 28 has some gold but the carts and supplies should be considered as treasure. These supplies and the block and tackle in room 2 can help with encumbrance issues, as well as provide provisions for repair or even setting up a small base in the 1st level. Gotta kill the spiders first!

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