Once Ramparts...
Wednesday, July 8, 2026
Clockwork soldiers with a Neopolitan "Earth pig"
Sunday, July 5, 2026
Clockwork battalion and earth pig
Made up some 18mm clockwork soldiers and an earth pig to support them for wargaming on the new hex cloth. Will post pics soon.
Monday, June 15, 2026
Cloth hex map
Ordered a piece of cloth with hex printed on it. Its about 18x28" and is cotton material similar to a T shirt. I have a black fabric marker coming tomorrow and may try to darken the hex lines. I would like to dye it a light sepia color or maybe a light green for use. It appears to be usable on top of contoured foam to a point. It fold up and lays out flat nicely.
Saturday, May 2, 2026
Fell Helm solo RPG
I finished the 12 page booklet pdf and the page in order pdf along with the 3 adventure sheets.
Each sheet has 4 different characters, so twelve total.
I'm working on the seperate adventure sheet set instructions so they
can be used for playing with other rules light games.
Monday, April 20, 2026
Bestiary work
A sample of some of the work done on my bestiary which will have mostly new creatures. I'm keeping the stat blocks light at this time until I get the whole layout done. Since this is solo for me I will probably have a random generator for certain special powers to keep things unknown until there are encounters.
Sunday, April 12, 2026
Ref. material
Spent last evening going thru The Dictionniare Infernal cover to cover. It is a French work, so I mainly flipped thru the 740 pages. I know enough French to read the titles and get the gist of some of the entries that caught my eye. Made a collection of some of the drawings to work woodcut style of sketching.
Tuesday, March 31, 2026
Some thoughts on solo party play mechanisms
1. Either skills or classes are needed for characters in a solo game. As you are both the GM and player, skills or classes will help define the capabilities and limitations of the character on the sheet. Without the type of guidance either of those two mechanisms provide, there will be a tendency for PCs to become homogonized into reflections of your knowledge pool of the game.
If the 3 PCs you are soloing with are capable of performing all tasks based only on the roll of a die to check for success, then all 3 can gain equally from your play knowledge and you are playing with 3 interchangeable PCs. This interchangeablitiy degrades the importance of tactics that test the solo players mettle.
2. Movement, time, and turn add consequence to the solo game by placing limits on the flow of the game. Normally done by the GM in group play, if these items are not adhered to the solo game can begin to flow past a manageable speed.




