Collecting and Painting old miniatures, OD&D, Wargaming, OSR games.
Showing posts with label Dungeon 23. Show all posts
Showing posts with label Dungeon 23. Show all posts

Sunday, February 12, 2023

FMW update 5

 Two weeks worth of dungeon in this update. 




The old Foundry area was used by Fell Helm to produce plague manacles to help spread the disease during the first Plague outbreak. The manacles are outlawed in the civilized world and possession or use of them is punishable by death.

Slowly gaining information on the plague, but nothing yet on the "Q" dice.

The automaton at 35 is wheeled and only patrols the upper level that it is on. It will not move down to the lower level by itself. It's job is to knock anything off the upper level it patrols. 






The holes in 36 and 37 are used by Coilers to move in and out of the dungeon although they rarely do so. Have to finish out level 3 before knowing how deep they are.

 The chains in 42 are important as they activate items in different areas of the dungeon. That is the reason they are distinguishable by 2 or 3 links. Players should be able to know that if they pulled the 3 link chain and see it later on in the dungeon they will realize the affect of the chain.









Sunday, January 8, 2023

Five Miles West update 1






Start of the first level includes some encounters with goblin scouts from the Hell Pumpkin tribe, an NPC that foreshadows trouble ahead, giant rats with a bit of treasure, and more goblins to the West.

 Key treasure is a small iron box marked "Q" containing dice made of finger bones. Players can collect these, and roll them once, to add to any roll except a natural 1. The rolled dice then turns to dust. 


Had to restart a couple of times, due to space limitations, but made some adjustments that helped. I anticipate more changes in format as the project progresses.