Tuesday, January 31, 2023
FMW update 4
Monday, January 23, 2023
FMW update 3
Sunday, January 15, 2023
FMW 2
Friday, January 13, 2023
Knave character sheets for gameplay
Made up some character sheets for Knave solo game play. These sheets cover the basics needed to operate in the dungeon, but are not complete character sheets. I wasn't too concerned about getting all the character info into the spaces, ie characteristics, backstory, etc. since many won't make it to 2nd Level.
I left some of the space available untitled so it can be used for different things, and I will see how I use the overall sheet which will help me to make adjustments. I think there may be more space available for all the info, depending on how big I write.
Tuesday, January 10, 2023
Five Miles West Bestiary
This post is to begin the Bestiary for Five Miles West Dungeon 23 project. Hopefully, I can get at least one new monster per level of the dungeon. I may list the specifics of these entries if it is important to the dungeon play, otherwise I will probably skip the granular details.
TBD = to be drawn. Some pics will take time and I expect a backlog. It's never been a problem for me to make my saving throw vs Artistic ability. LOL.
Sunday, January 8, 2023
Five Miles West update 1
Saturday, January 7, 2023
More RP's for the collection
The Assassin code is ES 13 and the date under the base should be 1976 but can't verify the last number because of a small gouge.
The Vampire (Count Dracula) miniature code is ES 14 with a date of 1976.
The Mummy code is ES 20 from 1976.
I have another assassin that is packed away some where, but havent been able to locate it for a few years, even though I've searched thru old boxes numerous times. It's hiding somewhere, but then that's what assassins are supposed to do.
These minis have been primered and pre- shaded.
Sunday, January 1, 2023
Realm of the Free King map / Rule sets arrived
I went in to Inkarnate and added to the main map for Realm of the Free King. It's not all complete, but I can update it as various projects progress. I don't do much in the way of hex crawls in conjunction with game play, but it's nice to have an overall visual of where things are.

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