I've been working on a solo RPG
system this year geared toward the type of play I like.
- Quick character creation
- Trackable, meaningful inventory, encumbrance system.
- Random generated spell system
- Sparse silver based economy
- Fast and deadly combat
10 pages are pretty much done, but still working on a few things. Still fleshing out random charts for magic items and tinkering with level progression, but the main functions or classes, combat, magic, economy and gameplay are pretty tight.
Once I get the print done I will pop in the art work and possibly put it on itch.io ( mainly for my own satisfaction).
This is the current character and gameplay sheet I've been using. A hex field for setting up encounters and four characters with turn timer and encounter, usage blocks.
