Picked up Fallen rpg by Perplexing Ruins a few weeks ago from itch.io. The descriptive blurb got me, and I also have some great 15mm highway men from Blue Moon. Tricorn hats are the best!
Fallen is a rules light rpg although the skills category is a lot more that I'm used to compared to other rules light rpgs I have. Never one for a lot of fluffy skill sets, I am seeing where they are useful in the scheme of this game. With the Hilgraab supplement in hand I have set out with no particular overall mission or theme in mind - have just let the game progress thru encounters moving around the map, and I'm hooked in deep!
I've done about 6 days worth of adventuring and only had two combats, both over quickly in my parties favor, although Gallus Mann did take a glancing gunshot wound and is recovering at this moment. Aside from combat, its been moving around town, following up on rumors, collecting clues and finding out that something horrible may be manifesting within the sewers, and outside of town towards Holly Hill. Quite a change from dungeon delving, and I've implemented journaling to enhance my game. Never thought I would do that, but its been very helpful and I'm getting better at it.
A brief sighting of a Veiled Capra coming from the sewers, a mysterious found object, and parts of a Trionfi deck are all weaving the way into the world of vampires, possibly witches and who knows what else.
The map of Hilgraab by mapcrow is a gem; and the supplement is full of info to flesh out the map.
Firearms are part of the scenario as the time frame is 17th to early 19th century, so the characters have FOCUS as an ability. I've been a fan of the 3 ability setup for rules light OSR, but I think the focus for shooting is spot on and may just switch to 4 ability categories for my homebrew game.
The magic system (incantations) is pared down from my typical rpg play. I have not implemented it yet and my just rely on things like scrolls, using wards and blessed items.







