I finished up the other Heekin pewter wizard - Good wizard - from their 15mm line and also the bugbears. I had a mutant rat man from Splintered Light thats been primered for awhile, and I had some extra time, so I was able to complete it.
Monday, September 28, 2020
More dungeon minis
Friday, September 25, 2020
15mm Heekin wizard finished
This is the Evil Wizard from the Heekin pewter 15mm line. I went with a brown for the robe and cloak and red for his beard. Still need to up my eye game.
Sunday, September 20, 2020
Realm of the Free King Chapter 3 - Into the depths
Bertin and Ered let out slack quickly to about 10 ft then pause. No dull thuds, screams or sounds of rending flesh from their friends on the end of the rope, so another 10 ft the same way then another, when the tension slacks. A few moments and a "Looks okay!" sounds up from the shaft.
Friday, September 18, 2020
More 15mm dungeon crawl minis
I need to beef up the availability of my dungeon crawl monsters and these ghouls have been sitting around preshaded for a few weeks. They are from Splintered Light miniatures, although I believe the one with the snake? skeleton is a necromancer.
Sunday, September 13, 2020
Realm of the Free King Chapter 2 - Rested and Ready
Rotating the watch thru the night with the exception of the wounded Robern, who slept the whole time, the party stirs after Ered, on the last watch announces the West door was jiggled, then thumped during the last hour. The spikes held, but he listened and couldn't discern any particular noises thru the door. No secret doors were found during watch searches, so after a quick breakfast, Robern rolls for recovery. Eight HP recovered and he's back to full strength. Time to find some gold!!
Both doors of the room (3) are unspiked, and they listen at the West door. Nothing! Ered opens the door to an empty hallway heading West, and the party proceeds 30' to a door in the South wall. Ered bounces off this door, but Bertin on the second try, succeeds and the door opens to a room (5).
Thursday, September 10, 2020
Sculpting corpse markers and new texture roller
The texture roller was purchased on Etsy from RealityAtWork. This is a different company from the one I purchased rollers from before. It's 4" long and almost an inch in diameter for the hollow part and cost $4.99. I needed a fan pattern so I chose option C on their site as one that would be good for 15mm. Its workable although I may order option B as I'd like a slightly smaller pattern. I was afraid B was too small and wouldn't impress, but I think it would work well after using the one I bought.
Tuesday, September 8, 2020
Cleric conversions - 15mm
I needed some clerics for my dungeon crawl and I didn't see anything online in 15mm that I liked, so I converted 2 figures that I had. The cleric with the red leggings and white cross on his shield was a splintered light warrior. Most of the minis in the warrior set are armed with swords or bows ( no no's for the cleric), but this one had a mace and was a decent generic fighting figure. I sculpted the shield out of Aves and also the bag on the back of his belt.
The mini with the red tunic and white shield is the last of the Heekin pewter minis that I hadn't painted. He was wielding an axe so I cut it down a bit to make a sort of mace or club, and I added a cross to his shield with masking tape. I think the sculpted shield turned out better, so I may redo the masked on at a later date.
Sunday, September 6, 2020
Realm of the Free King ( solo dungeon adventure) - The Trigger
Issich Crier: A rare goblin raid, only last night at the South end of Issich left citizens reeling...
Pursuing the goblins to the South thru the ruins, and then West along the foot of the mountains, the party, ( all first level ) sees smoke filtering thru the trees up on the side of a hill. In a clearing there is a cooking fire recently extinguished along a foot trail that continues up the hill. As the trees and brush thicken the foot trail ends at an open stone archway.
The party sets the entry as a rally point and moves down the stairs. Ered the fighter leads with Bertin close behind bearing his sword and a torch. Ernan is next, also bearing a torch, and going over the sleep spell execution in his mind ( He's never had to do it under pressure!). Robern the cleric is last, covering the rear with shield and mace.
The steep stairs file down about 20 ft making 1 turn to the right and open into a 20x30 room. The room is empty aside from scattered pieces of rock, wood and other small debris. After a cautionary glance down the hallway to the left, the party proceeds across the room and down the hallway to the North.
The hallway leads to a left turn and 10ft ahead is a closed wooden door. They move West down the hallway 40ft and it opens into a 30x30 chamber with 3 exits, North, South, and West. The chamber is empty.
The party backtracks East to the closed door, and pauses to listen. Rustling, grunts and metal on stone sounds can be heard thru the door. With a quick thumbs up all around Bertin throws his weight against the door and it flies open with ease. Torch light reveal a gang of goblins scattered thru out the room!
Dice roll indicates the goblins are suprised and Ered and Bertin close the gap and strike quickly at the closest goblins. Ernan moves into the room with his torch to increase the light and Robern, in the rear, steps around him to get into the fray.
The goblins were using a shield as a cradle to carry a suit of chainmail armor. Both pieces are too big for goblins to use, and must have been stolen on their raid on the town. The goblin bodies are dressed in the orange tunics of the Hell Pumpkin tribe, but a search reveals nothing of worth on them, crappy weapons, stinky food, no coin, etc.
After some deliberations the party decides to stay in the room for an overnight rest period. No one wants to head back to town and have to cross thru the ruins outside Issisch at night. Although they now have a new shield, which is what Bertin is needing, they anticipated returning with some gold to line their pockets (all are first level and can barely afford living expenses, not to mention adventuring equipment). They can't keep moving thru the dungeon until Robern recovers.
The bodies of the goblins are piled in the middle of the room and both doors are spiked shut to prevent intruders. Ered changes into the chainmail they recovered from the goblins and Robern takes the new shield, giving his shield to Bertin. All eat, snuff the torches to low burn, and Ernan takes first watch. While on watch he will search the room thoroughly for secret entries. If one is discovered it will be spiked if possible, if not the goblin bodies will be stacked to inhibit entry while the party rests.

















































